![]() ![]() To ensure the pixelated movement of Sprites are consistent with each other, follow the below steps to set the proper snap settings for your project. ![]() Repeat for each Sprite element as necessary. This allows you to set the pivot point's coordinates in pixels, or drag the pivot point around freely in the Sprite Editor and have it automatically snap to pixel corners. Under the Sprite settings, set Pivot to ‘Custom’, then set Pivot Unit Mode to ‘Pixels’. If Sprite Mode _is set to ‘Multiple’ and there are multiple _Sprite elements, then you need to set a pivot point for each individual Sprite element. Open the Sprite Editor for the selected Sprite. In the Sprites' Inspector window, set their Filter Mode to ‘Point’.įollow the steps below to correctly set the pivot for a Sprite Preparing Your SpritesĪfter importing your textures into the project as Sprites, set all Sprites to the same Pixels Per Unit value. The Reference Resolution is the original resolution your Assets are designed for, its effect on the component's functions is detailed further in the documentation.īefore using the component, first ensure your Sprites are prepared correctly for best results with the the following steps. The solid green bounding box shows the visible area in Game view, while the dotted bounding box shows the Reference Resolution. You can use the component settings to adjust the definition of the rendered pixel art within the camera viewport, and you can use the Run in Edit Mode feature to preview any changes immediately in the Game view.Īttach the Pixel Perfect Camera component to the main Camera GameObject in the Scene, it is represented by two green bounding boxes centered on the Camera gizmo in the Scene view. It is a single component that makes all the calculations Unity needs to scale the viewport with resolution changes, so that you don’t need to do it manually. This may cause the framing of the virtual cameras to be off by quite a large margin after the pixel-perfect calculations.The 2D Pixel Perfect package contains the Pixel Perfect Camera component, which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.
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